

SIDEFX HOUDINI BOOKS FREE
Now, it has to be said that SideFX have gone through great pains to provide free training, absolutely incredible documentation, and an unbelievable amount of documented examples that you can load from the local help server directly into your project (or into a new instance of Houdini). Beyond that, the book feels as up-to-date as can be. I've occasionally run into an issue where the author directs you to set up your panes a certain way, or to access a feature within a pane that has been relocated elsewhere, but, in a worst-case scenario, a quick google search has solved my issues lickity-split. While the introductory pages in the book do go over an interface that has changed quite a bit, the real meat of the book is still 100% relevant, permitting the reader to follow step-by-step without confusion.
SIDEFX HOUDINI BOOKS WINDOWS
From what I've gathered, there have been massive interface changes between Houdini 8 and 9, and I was concerned that the book would reference all sorts of commands and windows and dialog boxes and whathaveyou that I wouldn't be able to find, or, worse, that the concepts and operators used in Houdini 8 were simply obsolete by now. I was initially apprehensive about purchasing this book, because I saw that it was written for Houdini 8, and I hadn't even started looking at Houdini until version 10. Fortunately, the author guides you into making mistakes, explains why things aren't working the way they should, and shows you the proper way of proceeding.
SIDEFX HOUDINI BOOKS HOW TO
Houdini is a very idiosyncratic program, and until you understand the way it thinks and operates, it can be difficult to know how to correct a behavior or diagnose an error when you screw something up.

Not only does the author show you what to do, he shows you what not to do, and more importantly, WHY. It assumes no prior knowledge of Houdini or its relevant concepts, yet manages to build a solid foundation in a very structured way through the use of many examples and step-by-step projects. The Magic of Houdini does a truly excellent job of introducing the vocabulary and basic building blocks of Houdini, while managing to touch upon just about every major concept Houdini users must know. The problem, of course, is how to get from point A, having an idea or an effect you're trying to create, and point B, having tools set out for you that permit you to create the exact effect you're looking for, with the ability to tweak with ease at anyone's discretion. A snake that bobs its head to the rhythm of Nicholas Cage's screams. A mixture of potions in a glass that combusts as soon as the glass shatters when your clumsy assistent drops the beaker. Swarms of bees buzzing around Nicholas Cage's face. It's an absolutely massive program, and as I learn more and more about it's potential, I've come to firmly believe that so long as you can think about it in the proper way, you're able to create it with Houdini. Like so many others, I've begun the trek up the mountain that is Houdini. To learn more about how and for what purposes Amazon uses personal information (such as Amazon Store order history), please visit our Privacy Notice.

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